PERSONAL NAME: clarissa PERSONAL JOURNAL: n/a EMAIL: miso_soup_addict@yahoo.com AIM: n/a, or misosoupaddict CURRENT CHARACTERS: n/a
CHARACTER CHARACTER NAME: Altaïr ibn La-Ahad SERIES: Assassin's Creed CANON POINT: end of game LOSS:
Hidden blade. The hidden blade has been the Assassins' weapon of choice, sort of like a trademark. It almost defines them. Altaïr doesn't place as much importance on material possessions as he once did, but he will still make efforts to get it back or make a new one in Paradisa. It is very useful, stealthy, and lethal. He'd probably try to get some money together and get several blacksmiths in town to make the parts, which he would put together.
If this is too easy of a workaround and is not acceptable to the mods, there's the option off losing ALL his other weapons as well (longsword, short blade, throwing knives). He would attempt to reacquire them the same way. He may also resort to stealing, since these weapons are not specialized like the hidden blade.
If this is also too easy of a workaround, he can lose his Eagle Vision. Altaïr uses it to discern between enemies and allies, find targets and information, etc. (See ABILITIES below.) He sometimes uses it as a way to tell if he can trust someone or see an enemy in disguise. It's an important ability to him, one he was born with. He'd feel vulnerable without it, though he would do his best not to show it. Losing it would make him more suspicious of everyone and the Paradisa world in general, since it's more secret than his weapons. This distrust may hinder his ability to make strong allies or close friends.
ABOUT THE CHARACTER:
Inventory
Assassin outfit (undergarments, tunic, overtunic, hood, sash, pants, boots) Leather armor (belt, bracers, greaves, knife sheath, sword sheath) Hidden blade, longsword, knife/short blade, 15 throwing knives Small emergency supplies in belt pouches (snacks, water, ointment, sewing kit for wounds, etc.)
This maxim reminds Assassins that the laws of society are fragile, not to be taken as absolute truth. People have the right to choose their actions, however they must do so wisely.
Tenets of the Assassin's Creed: 1. Stay your blade from the flesh of an innocent. 2. Hide in plain sight. 3. Never compromise the Brotherhood.
Altaïr was born in 1191, during the High Middle Ages and the Fourth Crusade. Most of his cultural influence will have come from the concurrent Islamic Golden Age, and anything European travelers might have brought over with them. However, his worldview is aligned with the Assassins, who view themselves as apart from society. The Assassins chose not to take either side of political squabbles, and the above maxim of their Creed reflects that. Their main goal was peace, in all things. They saw the world as an illusion, and did not submit to it, instead seeking out the truth for themselves. They recognized that "laws arise not from divinity, but reason." They sought to view the world objectively and logically.
Altaïr's character design and assassination technique were modeled after the eagle, a bird of prey who watches victims with keen eyes before striking quickly and leaving just as swiftly. His name means either "the bird" or "the flying one" in Arabic, and is the brightest star in the constellation Aquilla – The Eagle.
His birthparents, like all Assassin parents, were not allowed to be emotionally close to their children. According to Assassin's Creed: The Secret Crusade, his mother died in childbirth, and his father was executed by the Saracens when Altaïr was 11. Altaïr instead looked to his master, Al Mualim, for guidance. The Assassins being the only life he has ever known, Altaïr aspired to become a Master Assassin. Altaïr has trained in the art of movement, the blade, and various other stealth and assassination techniques since he was a child. Most of his time as a youth was spent in training, instead of with a family. Assassins earned their keep by doing missions. From what we see of Altaïr's (re)progression in rank, Assassins was not given a better blade or armor until they reached the appropriate rank.
It is implied by the opening of the gate to the garden that Assassins accepted into the Brotherhood (and of a suitable age) were allowed access to the harem there. The garden (as well as numerous other things in the Assassin's Creed series) is a reference to the book Alamut by Vladimir Bartol, where the Mentor would drug initiates with hashish and lead them to believe they had glimpsed paradise and the beautiful women (houri) there. This promise of afterlife riches would then cement the bond of the new Assassins to the cause and eliminate their fear of death. Whether this exact method of initiation happened is not clear in canon (or actual history), but the results are the same: Altaïr, at least, does not fear death, putting himself time and time again in danger's path for the Brotherhood.
Those Assassins of higher rank became scholars, and the fortress boasted an impressive library. Much effort was put into schooling initiates so they could blend into any culture with ease. Altaïr converses with Assassins in his own native Arabic, and also speaks the languages of his victims: Turkish of the Islamic Golden Age, Middle English, Old French, and Middle High German. Since many Middle Eastern works were written in Persian, and most Christian books were written in Latin or Greek, it can be assumed that Altaïr learned at least a little of these during his training.
The Knights Templar are presented as the Assassins' longtime enemies. Altaïr in particular had a vendetta against them one year before the events of Assassin's Creed. His last love, Adha, had been captured and killed by Templars. He had spent the better part of a year hunting each Templar responsible, finding no comfort in killing every last one.
Altaïr rose to the rank of Master Assassin and became Al Mualim's favorite. But during a mission in Solomon's Temple under Jerusalem, Altaïr broke all three tenets of the Creed: He slayed an innocent man who was in his way, blew his cover by openly challenging Robert de Sable, and in doing so compromised the two Assassins with him; Kadar died, and Malik lost his arm. Upon returning home, Al Mualim stabbed Altaïr for it, as their custom dictated. He thought he tasted death, but instead woke to Al Mualim telling him he had been stripped of his rank and all his possessions. Taking everything from Altaïr allowed Al Mualim to remold him. "You are a novice, a child once more, as you were on the day you first joined our order. I am offering you a chance at redemption. You'll earn your way back into the Brotherhood."
Altaïr took care of nine targets as asked. On the way he uncovered the conspiracy of the Knights Templar surrounding the treasure sought by both the Templars and the Assassins: the Apple of Eden. Robert de Sable, Grandmaster of the Knights Templar and Altaïr's last target, revealed that Al Mualim had been working with the Templars all along. When Altaïr returned home to everyone being mind controlled by Al Mualim via the Apple, he tried to make him stop his evil scheme. When Al Mualim refused to give the people their freedom back, Altaïr killed him. The Apple rolled from his master's hand and began to display a hologram of the Earth. Altaïr stood mesmerized by it. Its ancient and hypnotic power rendered him unable to destroy it like he had planned. This is the point from where i will be taking Altaïr.
Reserved Character - ( Altaïr ibn La-Ahad )
NAME: clarissa
PERSONAL JOURNAL: n/a
EMAIL: miso_soup_addict@yahoo.com
AIM: n/a, or
CURRENT CHARACTERS: n/a
CHARACTER
CHARACTER NAME: Altaïr ibn La-Ahad
SERIES: Assassin's Creed
CANON POINT: end of game
LOSS:
ABOUT THE CHARACTER:
Inventory
Assassin outfit (undergarments, tunic, overtunic, hood, sash, pants, boots)
Leather armor (belt, bracers, greaves, knife sheath, sword sheath)
Hidden blade, longsword, knife/short blade, 15 throwing knives
Small emergency supplies in belt pouches (snacks, water, ointment, sewing kit for wounds, etc.)
History:
Altaïr's wikia (spoilers for the entire series)
Assassins/Hashshashin/Asasiyun
This maxim reminds Assassins that the laws of society are fragile, not to be taken as absolute truth. People have the right to choose their actions, however they must do so wisely.
Altaïr was born in 1191, during the High Middle Ages and the Fourth Crusade. Most of his cultural influence will have come from the concurrent Islamic Golden Age, and anything European travelers might have brought over with them. However, his worldview is aligned with the Assassins, who view themselves as apart from society. The Assassins chose not to take either side of political squabbles, and the above maxim of their Creed reflects that. Their main goal was peace, in all things. They saw the world as an illusion, and did not submit to it, instead seeking out the truth for themselves. They recognized that "laws arise not from divinity, but reason." They sought to view the world objectively and logically.
Altaïr's character design and assassination technique were modeled after the eagle, a bird of prey who watches victims with keen eyes before striking quickly and leaving just as swiftly. His name means either "the bird" or "the flying one" in Arabic, and is the brightest star in the constellation Aquilla – The Eagle.
His birthparents, like all Assassin parents, were not allowed to be emotionally close to their children. According to Assassin's Creed: The Secret Crusade, his mother died in childbirth, and his father was executed by the Saracens when Altaïr was 11. Altaïr instead looked to his master, Al Mualim, for guidance. The Assassins being the only life he has ever known, Altaïr aspired to become a Master Assassin. Altaïr has trained in the art of movement, the blade, and various other stealth and assassination techniques since he was a child. Most of his time as a youth was spent in training, instead of with a family. Assassins earned their keep by doing missions. From what we see of Altaïr's (re)progression in rank, Assassins was not given a better blade or armor until they reached the appropriate rank.
It is implied by the opening of the gate to the garden that Assassins accepted into the Brotherhood (and of a suitable age) were allowed access to the harem there. The garden (as well as numerous other things in the Assassin's Creed series) is a reference to the book Alamut by Vladimir Bartol, where the Mentor would drug initiates with hashish and lead them to believe they had glimpsed paradise and the beautiful women (houri) there. This promise of afterlife riches would then cement the bond of the new Assassins to the cause and eliminate their fear of death. Whether this exact method of initiation happened is not clear in canon (or actual history), but the results are the same: Altaïr, at least, does not fear death, putting himself time and time again in danger's path for the Brotherhood.
Those Assassins of higher rank became scholars, and the fortress boasted an impressive library. Much effort was put into schooling initiates so they could blend into any culture with ease. Altaïr converses with Assassins in his own native Arabic, and also speaks the languages of his victims: Turkish of the Islamic Golden Age, Middle English, Old French, and Middle High German. Since many Middle Eastern works were written in Persian, and most Christian books were written in Latin or Greek, it can be assumed that Altaïr learned at least a little of these during his training.
The Knights Templar are presented as the Assassins' longtime enemies. Altaïr in particular had a vendetta against them one year before the events of Assassin's Creed. His last love, Adha, had been captured and killed by Templars. He had spent the better part of a year hunting each Templar responsible, finding no comfort in killing every last one.
Altaïr rose to the rank of Master Assassin and became Al Mualim's favorite. But during a mission in Solomon's Temple under Jerusalem, Altaïr broke all three tenets of the Creed: He slayed an innocent man who was in his way, blew his cover by openly challenging Robert de Sable, and in doing so compromised the two Assassins with him; Kadar died, and Malik lost his arm. Upon returning home, Al Mualim stabbed Altaïr for it, as their custom dictated. He thought he tasted death, but instead woke to Al Mualim telling him he had been stripped of his rank and all his possessions. Taking everything from Altaïr allowed Al Mualim to remold him. "You are a novice, a child once more, as you were on the day you first joined our order. I am offering you a chance at redemption. You'll earn your way back into the Brotherhood."
Altaïr took care of nine targets as asked. On the way he uncovered the conspiracy of the Knights Templar surrounding the treasure sought by both the Templars and the Assassins: the Apple of Eden. Robert de Sable, Grandmaster of the Knights Templar and Altaïr's last target, revealed that Al Mualim had been working with the Templars all along. When Altaïr returned home to everyone being mind controlled by Al Mualim via the Apple, he tried to make him stop his evil scheme. When Al Mualim refused to give the people their freedom back, Altaïr killed him. The Apple rolled from his master's hand and began to display a hologram of the Earth. Altaïr stood mesmerized by it. Its ancient and hypnotic power rendered him unable to destroy it like he had planned. This is the point from where i will be taking Altaïr.